OSR Appeal
I have a longer post on the appeal of OSR stuff (and why you should include it on your lists of D&D alternatives) in the works, but that post is mostly focused on the sorts of campaigns OSR gaming encourages and why they appeal to people. This post is a smaller point I wanted to make.
if you see a cool OSR class, monster, or setting, it takes very little work to drop it into an ongoing campaign or to drop your existing character into it. Whereas if I see something cool in an ultra-focused storygame, I need to either commit to an entirely new set of sessions and rules or completely rewrite the crunch to fit it into my current system. I think this modularity is probably the one thing I find myself missing the most in non-OSR indie games. Focus and specificity are definitely good things in gaming, but sometimes you want some breadth with your depth.
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